Web计算缩放. protected virtual void HandleScaleWithScreenSize() { Vector2 screenSize = m_Canvas.get_renderingDisplaySize(); int displayIndex = m_Canvas.get ... WebUnity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Unity - Scripting API: UI.CanvasScaler.HandleScaleWithScreenSize
WebHere are the examples of the csharp api class UnityEngine.UI.CanvasScaler.SetScaleFactor(float) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate. Webprotected override void HandleScaleWithScreenSize {Vector2 screenSize; if (m_RootCanvas. worldCamera!= null) {screenSize = new Vector2 (m_RootCanvas. … dr mirza grayslake il
UnityEngine.UI.CanvasScaler Example
WebNov 27, 2024 · Yup, just create a separate camera outputting to a Render Texture, and have it render a specific canvas. no different to other Render Texture camera implementations. And of course you can do it the other way round, by assigning a RenderTexture texture to a RawImage on a UI canvas. Thanks again for the help! This seems to be the best option. WebThe Canvas Scaler component is used for controlling the overall scale and pixel density of UI elements in the Canvas. This scaling affects everything under the Canvas, including font sizes and image borders. WebHere are the examples of the csharp api class UnityEngine.UI.CanvasScaler.HandleWorldCanvas() taken from open source projects. By voting up you can indicate which examples are most useful and appropriate. ranking judo 2021